Juegos de mesa como inductor de la motivación para el aprendizaje en adolescentes: Una revisión sistemática

Autores/as

DOI:

https://doi.org/10.21703/rexe.v23i52.2429

Palabras clave:

motivación, juegos de mesa, aprendizaje, adolescencia

Resumen

La motivación se encuentra relacionada directamente con el éxito académico. Sin embargo, durante la adolescencia los niveles de motivación se ven disminuidos debido a las reestructuraciones propias del neurodesarrollo. Resulta clave la búsqueda de herramientas que ayuden a contrarrestar los efectos negativos que este periodo de la adolescencia puede provocar a corto y largo plazo en lo académico. Por lo tanto, el objetivo de esta revisión sistemática fue conocer el efecto de la implementación de juegos de mesa en adolescentes como inductor de la motivación en el aprendizaje. Esto se realizó mediante el análisis de investigaciones recientes entre los años 2019 y 2023 en las bases de datos Science Direct, Web of Science, SAGE, ERIC y Google Scholar. A través de esta revisión, se determinó el impacto en el aprendizaje de las implementaciones, estableciendo el efecto motivacional en los adolescentes e identificando las habilidades potenciadas por los juegos de mesa, así como la participación del flow state durante la experiencia. Los hallazgos indican que la implementación de juegos de mesa en adolescentes, aumenta los niveles de motivación de los adolescentes, mejora el aprendizaje conceptual y potencia habilidades de nivel superior. Estos resultados proponen a los juegos de mesa como herramientas complementarias para motivar a los estudiantes en el contexto académico y con ello, mejorar sus aprendizajes y potenciar sus habilidades. 

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Biografía del autor/a

Lilian Gutiérrez-Medina, Universidad Mayor, Chile

Magíster en Neurociencia de la Educación por la Universidad Mayor. Magíster en Biotecnología por la Universidad Andrés Bello, Ingeniera en Biotecnología por la Universidad Andrés Bello. Diplomada en Neurociencias del Aprendizaje y Habilidades del Siglo XXI por la Universidad Santiago de Chile y postítulo en Comunicación de la Ciencias por la Universidad de Chile. Docente. Áreas de investigación: motivación, creatividad, juegos de mesa, aprendizaje y adolescentes. 

Geraldine Arrué-Quezada, Universidad Mayor, Chile

Magíster en Neurociencia de la Educación por la Universidad Mayor. Licenciada en Terapia Ocupacional por la Universidad Central de Chile. Licenciada en Artes por la Pontificia Universidad Católica de Chile. Terapeuta Ocupacional Infanto-Juvenil. Áreas de investigación: adolescentes, juegos de mesa, procesos motivacionales, neurodiversidad, aprendizaje y consumo problemático de alcohol y drogas en adolescentes. 

Lucía Illanes-Aguilar, Universidad Mayor, Chile

Doctora en Educación por la Universidad de Granada. Magíster en Educación por la Universidad Mayor. Magister en Liderazgo e Inclusión laboral por la Universidad Andrés Bello. Profesora de Educación Física por la Universidad Católica de Valparaíso. Docente de posgrado. Áreas de investigación: Educación, formación inicial docentes e inclusión.

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2024-08-02

Cómo citar

Gutiérrez-Medina, L., Arrué-Quezada, G., & Illanes-Aguilar, L. . (2024). Juegos de mesa como inductor de la motivación para el aprendizaje en adolescentes: Una revisión sistemática. REXE- Revista De Estudios Y Experiencias En Educación, 23(52), 195–213. https://doi.org/10.21703/rexe.v23i52.2429

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